justhost.blogg.se

Hearts of iron iv anschluss
Hearts of iron iv anschluss






I'm looking to sharpen my skills in economic balance and content implementation, while also cutting my teeth on some good old modding.

#Hearts of iron iv anschluss mod#

These are the features I hope to deliver in my work-in-progress mod - The Resource War. New resources, oil upkeep, and extended political focuses. Such tidbits are perfectly handled by HoI4's political focus system a tech-tree-esque mechanic that handles all the strange political moves of the war where mechanics cannot, such as the Anschluss of Austria and the Molotov-Ribbentrop pact. Operation Fish saw Britain shipping its gold reserves to Canada, and out of Axis hands should an invasion occur. In Operation Pike, the Allies conspired to bomb the Soviet oil-fields (despite Soviet neutrality at the time), cutting off Germany's primary import source, but essentially declaring war on the USSR. While we wait for this mechanic, I figured I'd pursue a substitute.Īnd finally, there were many, many one-offs and clever political moves regarding the Resource War. Paradox themselves have suggested fixing this up, and making oil (and perhaps grain) more vital than any other resource a lack of oil might shut down your entire army, no matter how many tanks you've built. Your tanks won't run out of fuel and stop functioning. However, it behaves identically to other resources it's consumed during production, and remains in a unit's composition as a largely static number.

hearts of iron iv anschluss

And oil does appear in Hearts of Iron IV. Oil, too, was a game-changer in the war, especially regarding the navy. The solution to German leadership was obvious and cruel take the Ukraine, starve the Soviets. Meanwhile, Europe's breadbasket - the Ukraine - was within German grasping range, and defended only (so they perceived) by a semi-industrial and crumbling Russia. A hungry populace is not a war-fighting populace. The German invasion of the USSR, according to Peter Frankopan's Silkroads, was primarily motivated by a desire for food rations in the Reich were severe, and were about to get worse. Yet among the six game resources - Steel, Chromium, Tungsten, Oil, Rubber, Aluminium - maybe there's something missing? Food. Hearts of Iron IV does model U-Boats! It also models strategic bombers, some degree of industrial flexibility, embargoes, trade routes the devs have certainly paid their homages to the Resource War. "The only thing that ever really frightened me during the war was the U-boat peril." Churchill once said of the Battle of the Atlantic: For the first few years of the war (before the Allies seriously stepped up their anti-sub game) this was remarkably effective. A long campaign of U-Boat warfare set to work cutting off British imports from the USA, Latin America, and elsewhere.

hearts of iron iv anschluss

Yet Britain and France, too, were in precarious situations the former in particular relied in imported goods - food above all - and Germany wasn't going to leave that unexploited. Since Germany lacked colonial resources and was mostly bottled-up in the Baltic, the hope was to starve them into submission. It commenced with the Allied blockade on Germany, more severe and more organised than the WW1 blockade. There are a few things I'd love to add to this title (and since it's quite modable, I can!), but one in particular has been itching me for a while: the economic cat-and-mouse of the Second World War and how it's represented in the game's mechanics. I'm especially fond of their latest grand strategy the World War 2 game Hearts of Iron IV. I like to review my own process every now and then, as well as share and discuss the design techniques I stumble across, so maybe I'll make these from time to time! Hello! This is my first blog-post I've made here on my portfolio site.






Hearts of iron iv anschluss